Betting Preferences. What links here. Related changes. Upload file. Special pages. Printable version. Permanent link. Page information. Browse SMW properties. Day 9 Day 9 Day 9 Overview Broadcasts. Commentator Information. United States. His favorite pie is apple pie with cheese. Skyrocketed Uniden to internet fame. Plays games, not girls.
Was listed on the Forbes 30 under 30 list. Harstem Lambo MrBitter. Nathanias RotterdaM ToD. Contact Us Send an email Chat with us Contact. So I'm in grad school. I'm making all this content that people can watch for free, and I'm starting to be able to generate some revenue. Hard work and willingness seem to define Plott, but in one respect he was fortunate — his own initiatives coincided with the wider popularity of streaming.
Sites like Blip, Twitch and Justin. Plus, streamed content can later be edited and uploaded to YouTube. There's cultivating the community that watches those videos. How do you not just make good content but how do you really truly connect with those people.
Because people are watching live, and I can directly interact with them right now. How do you do that? How do you get the word out? How do you take those skills and dovetail them into other things? This is perhaps the most important talent for great streamers, and Plott seized the day; organising a launch party for Wings of Liberty, commentating at countless shows, setting up a 'for fun' corporate league, and cross-promoting everything.
The big moment for me came when I was flying around to all these different events, coming home and doing the Daily, and had the thought, 'grad school isn't generating money'. I love this program. I'm learning so much, I love my professors and all my classmates. But a business is happening without me even choosing for it to happen. It is just occurring naturally. In terms of numbers, around 5, people watch Plott record each Daily live, but individual episodes then rack up anywhere from 60, and 3.
In the other metrics that matter online, like YouTube subscribers , or Twitter followers , , business is equally good. Plott has shown careful judgment in how he's grown things; a not-inconsiderable talent when you're dealing with gaming communities, which largely consist of entitled young men. I recall when Plott started selling merchandise — something a chunk of his fanbase had been loudly clamouring for — there was cynicism and grumbling, which in the context of his main product being free seems especially crazy.
Some people think that I get a game and think, 'hey, let's do a show about it' and then just turn it on. I've had people interview me who say things like, 'Oh so the Daily takes an hour of your time, so what do you do for the rest of the day? What's it like having that freedom? Some of this surely has its roots in the informality inherent with streaming. While there's obviously an aspect of exaggeration to being on-camera a good streamer will be interesting, alert and engaged for hours at a time , it would be too much of a stretch to say, for example, that Day[9] is Plott's persona.
There's too much crossover for a costume. Part of Plott's appeal, in other words, is that millions of people see him as a friend as much as a broadcaster. I'd think, ' what does it mean? After the third time you're like, 'dude, I now have my rent on autopay, I didn't want to do it but I did' and they're like, 'No way! I procrastinate too! And that's cool! So it's like Plott's work ethic is the subtext for much of our conversation: he tells me how, when a child, he wanted to be funny so would memorise 20 jokes a day to repeat at school.
When he wanted to get good at public speaking, he started doing it at every opportunity. During the early stages of the Daily the thought of being on camera made him flushed and sweaty, but he'd ignore it and barrel on. This seems a precocious maturity — even at a young age he never feared embarrassment, or getting things wrong, or losing. Opportunities are like popcorn kernels. If you throw one into the pan and wait for it to pop you're gonna starve to death.
But if you throw a whole bunch in there, you don't really know which ones are gonna pop but you know some will definitely pop. I credit Starcraft for a lot of it. You always think that losing is going to be the worst thing in the universe. Like the second place team that could have been the champs, but it all got ripped away! Now that makes for a good story, but in reality you give it your all, you sacrifice everything to try to win, and then you don't — and it's not that bad!
There was a lot of fun along the way. You learned a lot. People talk about the fear of being an idiot, and when you get on stage and do that, yeah it's a horrible feeling, but it's not nearly as bad as your brain tries to convince you it is. Which reminds me of something else; while playing Starcraft you will suffer no bodily injury, and break no arms.
Starcraft is so complex, it's such a ridiculous challenge, and when playing you learn so much about yourself and your tendencies. And it's just great when you win at something because you won — not because you had money, or you were the best-looking, or your parents set you up.
You won because of you and nothing else. Sean 'Day[9]' Plott was first attracted to Starcraft because it seemed safe. He fell in love because it isn't.
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