Who invented logo programming language




















These were later joined by a few Apple ][s. Both projects offered teachers extensive training and support through intensive two-week Summer Institutes and follow-up workshops during the school year. These projects have had lasting results. Theresa Overall, who was a leader in both the Dallas and New York workshops, continued to teach Logo at Lamplighter and to offer summer workshops. Michael Tempel, then of the New York Academy of Sciences is now President of the Logo Foundation , a nonprofit organization that provides Logo professional development and support services to schools and districts throughout the world, including New York City Community School District 3.

Two of the teachers who represented that district in the original project, Peter Rentof and Steve Siegelbaum, went on to form the Computer School, one of the District's alternative middle schools where Logo is still in use today.

The prototype Logo implementations used in those pioneering projects evolved into commercial products. Terrapin Software , a company that was set up in to distribute robot floor Turtles, licensed the Apple ][ version of MIT Logo and has marketed it and upgraded it to this day. A new company, Logo Computer Systems, Inc.

LCSI was formed in Many of the researchers, teachers, programmers, and writers who were involved in this venture have played major roles in the subsequent development of Logo. With commercial availability, Logo use spread quickly. Another important event occurred in - the publication of Seymour Papert's Mindstorms. Teachers throughout the world became excited by the intellectual and creative potential of Logo. Their enthusiasm fueled the Logo boom of the early s.

New versions of Logo were implemented in more than a dozen spoken languages on a variety of machines, many with video game style graphics and sound capabilities. Logo received considerable support from mainstream computer manufacturers. By the mid 's the computers with video game capabilities had dropped off the market and taken their versions of Logo with them. MSDOS machines increasingly dominated the world of educational computing, except in the United States where Apple was the school favorite.

Logo developers concentrated on these machines. Although new implementations added features and took advantage of the increased speed and memory of newer computers, the most popular versions of Logo in use in were similar to those of Around this time there was also some interest in using Logo as a "serious" programming language, especially for the new Macintosh computer. Coral Software, developed an object-oriented version of Logo called Object Logo. It included a compiler which allowed programs to run at higher speed, and stand-alone applications could be created.

But Logo did not become popular among applications programmers. In Logo Computer Systems, Inc. First, it included word processing capability - hence the name.

The language is taught in schools, of course. There are many more examples. LOGO also appears to be used to explore and solve problems in graphics and physics. In other words, LOGO is a great language for kids, teachers, parents, and anyone interested in programming.

A brilliant essay about using computers as tools to teach kids how to do things, not manipulate computers. A free online resource using LOGO to teach computer science. Tim is an award-winning writer and technologist who enjoys teaching tech to non-technical people.

He has many years experience with web sites and applications in business, technical, and creative roles. He and his wife have two kids, now teenagers, who are mad about video games. Here's an enthusiastic teacher using technology to help her students discover how the world is an awesome place to explore. It's not hard to create simple three-dimensional objects and buildings with SketchUp software. Here's a simple introduction with lots of links to learn more.

Resources to learn about national standards for computer science and how to implement them in the classroom. But it is a key concept in software and interface design. People do amazing things with technology, in this case, creating music from tossed out computer hard drives, circuit boards, and other electronic garbage. Links from the bottom of all the August articles, collected in one place for you to print, share, or bookmark.

From curious children, hackers were born. I was desperate to know how they did it. Eventually, they told me. Their method made sense: Tell the turtle to repeatedly move forward a very long distance and then turn very slightly. With a plethora of high-end educational software packages to choose from, each with flashy multimedia and trademarked characters, parents and teachers may find the humble turtle a bit outdated.



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